My Discworld
Practical Roleplayers
The club Practical Roleplayers was, as I see it, put together to help combine normal roleplaying with the features of the game. For me, Practical Roleplayers has always been a great social network as well as a useful Roleplaying Resource. Many members of PR are interested in random roleplaying, instead of huge storylines and dramas (although this doesn't mean you can't have storylines and be a member).I've added this page to put some updates on (they will also appear on the forum, as always).
The Secret Picnic
Date & Time: To be announced.Location: Secret.
Description: The secret picnic is an event that will hopefully become an ongoing tradition in Practical Roleplayers. The first secret party (otherwise known as the Summer Bazaar) started with Espei, the founder of PR.
As the name suggests, the location of the picnic is secret, to stop the Playerkillers amongst us from being harassed and to make the event exclusive to members. It is usually held in the terrains with a tent hat acting as the main room.
On the day of the party, the arcane gifted amonst us will portal members to the secret location where the party is held.
Notes: Bring something along. Anything. Games, wares to sell, food and drink, presents, iconograph takers, etc.
Last picnics: Sunday, 10th August 2008; Saturday, 26th April, 2008.
Hide & Seek
Date & Time:23:00 GMT, 30th Aug 2008
00:00 BST (London), 31st Aug 2008
19:00 EDT (New York), 30th Aug 2008
09:00 EST (Melbourne), 31st Aug 2008
Conversions
Location: Lancre, outside the pub.
Description: Every player starts in the same room that will be chosen by the Organiser and is given stickers with something along the lines of 'Found by [insert your name here]' written on it.
Players then disperse amonst the selected area and have a certain time frame to either find a hiding place or at least to spread out. No stickers may be stuck on players at this point.
When the Organiser announces (over the club channel so it is suggested you get a club badge) that the game has begun everyone must then try and find other players and stick their stickers to them, or try and stay hidden. The winner is the last person to be found (or not found, as the case may be).
Rules:
- Hiding, sneaking and searching is permitted.
- Any command, spell or ritual that permits you to see the exact location of a person is not permitted. (Longsight, Floron's Fabulous Mirror, Gaze)
- Commands, spells or rituals that give you a general direction of a target are permitted. (Track, Find)
- Any outside help is not permitted.
- Each player will be given the same amount of stickers.
- Leaving the area set up by the Organiser is not permitted. If you accidently leave the area you must reenter straight away.
- There will be a safe room where players can come to get more stickers. No stickers may be stuck inside the room. Waiting near the safe room is not allowed.
- Once you have stuck a label on someone, announce it.
- Once you have had a label stuck to you, announce it.
- You can only stick a sticker to someone once.
- Only upon sticking a sticker on someone do they count as found. Merely seeing them doesn't count.
- Rooms unavailable to all players are not to be used. (Guild rooms, air space, passage rooms)
- Person found last: 10 points.
- Person found second from last: 8 points.
- Person found third from last: 5 points.
- Person who found the most people: 3 points.
- Points per sticker stuck: 2 points.